Two landmark projects of social and design innovation for sustainability:
EMUDE Creative Communities:
http://www.sustainable-everyday.net/EMUDE/
Sustainable Everyday Project:
http://www.sustainable-everyday.net/SEPhome/home.html#scenarios
Intel's People and Practices Research Group
Intel's use of 'Design Anthropology' as a critical part of their design+development process:
"Through the People and Practices Research (PaPR) Group, Intel has established an important and unique capability: to engage the techniques of social science and design in order develop a deep understanding of how people live and work. This knowledge is then translated into insights for guiding corporate strategy and technology development. The ultimate goal is to ensure that future Intel products satisfy people’s real world needs. "
http://www.intel.com/research/exploratory/papr/#Research%20Methodology%20Innovation
"Through the People and Practices Research (PaPR) Group, Intel has established an important and unique capability: to engage the techniques of social science and design in order develop a deep understanding of how people live and work. This knowledge is then translated into insights for guiding corporate strategy and technology development. The ultimate goal is to ensure that future Intel products satisfy people’s real world needs. "
http://www.intel.com/research/exploratory/papr/#Research%20Methodology%20Innovation
Environment and Human Behaviour
The ESRC's work on behavioural issues of environmental sustainability.
"Understanding the interaction between human behaviour and technology is a key to making policy work and is a central theme for social science research on sustainable energy options. This was one the keys for the Research Priorities Board's Environment and Human Behaviour New Opportunities Programme. Meeting the challenge over the long term, say up to 2050, will require input from a wide range of disciplines, ranging from psychology to control engineering."
http://www.esrcsocietytoday.ac.uk/ESRCInfoCentre/about/CI/CP/Our_Society_Today/energySociety/environment.aspx?ComponentId=14117&SourcePageId=14115
"Understanding the interaction between human behaviour and technology is a key to making policy work and is a central theme for social science research on sustainable energy options. This was one the keys for the Research Priorities Board's Environment and Human Behaviour New Opportunities Programme. Meeting the challenge over the long term, say up to 2050, will require input from a wide range of disciplines, ranging from psychology to control engineering."
http://www.esrcsocietytoday.ac.uk/ESRCInfoCentre/about/CI/CP/Our_Society_Today/energySociety/environment.aspx?ComponentId=14117&SourcePageId=14115
Design ethnography on lifestyles
Interviews exploring the use of design ethnography for a lifestyle approach to design.
http://www.gotomedia.com/gotoreport/april2006/index.html
http://www.gotomedia.com/gotoreport/april2006/index.html
STATIC!
The oustanding energy-research-and-design work of the STATIC! project:
http://www.tii.se/static/index.htm
"STATIC! investigates interaction design as a means of increasing our awareness of how energy is used and for stimulating changes in energy behavior. Revisiting the design of everyday things with a focus on issues related to energy use, we are developing a palette of critical design examples - prototypes, conceptual design proposals, and use scenarios. These will be used a basis for communication and discussion with users and designers, for developing a more profound understanding of energy is design, and to support awareness of design issues related to energy use early in the product development process."
See the Interactive Institute's main site for more interesting work:
http://w3.tii.se/en/
http://www.tii.se/static/index.htm
"STATIC! investigates interaction design as a means of increasing our awareness of how energy is used and for stimulating changes in energy behavior. Revisiting the design of everyday things with a focus on issues related to energy use, we are developing a palette of critical design examples - prototypes, conceptual design proposals, and use scenarios. These will be used a basis for communication and discussion with users and designers, for developing a more profound understanding of energy is design, and to support awareness of design issues related to energy use early in the product development process."
See the Interactive Institute's main site for more interesting work:
http://w3.tii.se/en/
Design, ecologies, emotions
My article on 'experiences of ecological emotions':
http://www.designandemotion.org/content/bestanden/november_2006.pdf
http://www.designandemotion.org/content/bestanden/november_2006.pdf
Design & Emotion Society
An excellent society for knowledge on emotions in design.
http://www.designandemotion.org/
ENGAGE: the society's international knowledge base and network:
http://www.designandemotion.org/society/engage/
http://www.designandemotion.org/
ENGAGE: the society's international knowledge base and network:
http://www.designandemotion.org/society/engage/
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